package ConnectivityEditor.Window;
import javax.media.opengl.GL2;
import Builder.MainCamera;
import Connectivity.Connectivity;
public class BallRenderer extends DefaultConnectivityRenderer {
public BallRenderer(MainCamera camera, Connectivity conn) {
super(camera, conn);
}
@Override
public void draw(GL2 gl2) {
if (conn.gettype() % 2 == 0) {// socket
if (conn.isSelected())
gl2.glColor3f(0.2f, 0.2f, 0.2f);
else
gl2.glColor3f(0.5f, 1f, 1f);
} else {
if (conn.isSelected())
gl2.glColor3f(0.2f, 0.2f, 0.2f);
else
gl2.glColor3f(0.5f, 0f, 0f);
}
super.draw(gl2);
}
}