package ConnectivityEditor.Window; import javax.media.opengl.GL2; import Builder.MainCamera; import Connectivity.Connectivity; public class BallRenderer extends DefaultConnectivityRenderer { public BallRenderer(MainCamera camera, Connectivity conn) { super(camera, conn); } @Override public void draw(GL2 gl2) { if (conn.gettype() % 2 == 0) {// socket if (conn.isSelected()) gl2.glColor3f(0.2f, 0.2f, 0.2f); else gl2.glColor3f(0.5f, 1f, 1f); } else { if (conn.isSelected()) gl2.glColor3f(0.2f, 0.2f, 0.2f); else gl2.glColor3f(0.5f, 0f, 0f); } super.draw(gl2); } }